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Nikk Narrel
Infinite Improbability Inc Unclaimed.
1530
|
Posted - 2013.03.28 19:47:00 -
[1] - Quote
I am trying to figure the OP aspect referred to.
Is it because the gun slot had a smaller overall bonus while the drones did not? (The ship could not fit anything capable of matching a single drone's DPS)
Droneships in PvP would certainly breathe new life into smart bomb fitting. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1530
|
Posted - 2013.03.28 19:57:00 -
[2] - Quote
Sentry drones.... good point.
What if these DCU modules only fitted small medium or large? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1530
|
Posted - 2013.03.28 20:03:00 -
[3] - Quote
Omnathious Deninard wrote:I can understand the DPS and Tracking points, the units require 2k powergrid so a decent tank to work with is as a normal battleship, the no cap is a standard feature of DCUs and has little difference to Missile Launchers or Projectiles, the drones become the ammunition.
@OP no, still not a good idea it creates too much server lag and too much client lag for those who do not have a beefy computer. A valid point indeed.
Perhaps something like the drone link augmentor, but more demanding fitting requirements in exchange for a damage bonus? (drains power and cpu comparable to a high slot weapon) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1532
|
Posted - 2013.03.28 20:46:00 -
[4] - Quote
Oh, that gives me an idea.
TY Mike Voidstar for the inspiration.
A high slot module designed for drone repair. Must occupy a turret or launcher hard point.
Repairs shields armor and hull. Skill level with remote drone repair to determine amount fixed per cycle, starting with hull first. After hull, then armor, then shields repaired in that order.
Limit: Drones must be in close proximity to ship, AKA orbiting. (recall those damaged drones before they get toasted and lost!) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1534
|
Posted - 2013.03.28 21:43:00 -
[5] - Quote
Moon Rabit wrote:Nikk Narrel wrote:Oh, that gives me an idea.
A high slot module designed for drone repair. Must occupy a turret or launcher hard point.
Repairs shields armor and hull. Skill level with remote drone repair to determine amount fixed per cycle, starting with hull first. After hull, then armor, then shields repaired in that order.
Limit: Drones must be in close proximity to ship, AKA orbiting. (recall those damaged drones before they get toasted and lost!) Better Idea will be adding low slot module for reaping drones in drone-bay :) And you can rep drone by remote modules they are present atm in game. Ahhh, you refer to obvious choices.
Here is why I specified high slot, and drone must be in orbit. Balance issues.
If the drone is safely in the bay, protected by the host ship and it's defenses, the risk to the drone is removed. You can still put it into the drone bay, but repairing it is too much of a free bonus under those circumstances.
Why? If you had the obvious foresight to bring spares, you are taking the drone out of circulation, replacing it with a fully repaired one, and also fixing the damaged one to be ready to go out again. You could rotate drones in this manner indefinitely so long as you met no overwhelming force. Simply put, this is way to easy to sustain for too little cost.
Logistic ships define the precedent for remote rep modules being high slot items. This idea replaces three of them with one single module already, which is huge. It is reasonable that you should need to tie up an available drone position while repairing, especially considering it is automatic requiring you to only call back the drone needing attention, not target it or manually cycle the repper. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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